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Data reviewed by JobGiant Research Desk
Listing via The Muse
At Riot, we are investing in League of Legends to grow the game for generations to come. As player needs become more varied and our experiences become more dynamic, machine learning is an increasingly important part of how we help players discover the right experiences, make better decisions in and around the game, and find fair, compelling matches.
As a Staff Machine Learning Engineer in League of Legends, you will build applied machine learning systems that directly improve player experience. You will work across player and product problems through data, modeling, experimentation, launch, and iteration, partnering closely with League product, design, Insights, game engineering, and service engineering teams.
Your work could span across personalized player experiences, in-game systems, and matchmaking. You will report to the Data Engineering Director in League of Legends and operate as a deeply embedded technical partner to the game team. You will also help strengthen craft standards, knowledge sharing, and technical quality across Riot’s growing ML engineering discipline
Own end-to-end ML solutions for player-facing problems across personalization, game systems, and matchmaking, from problem framing through production launch and ongoing iteration. Set technical direction for a League ML domain and create reusable modeling, evaluation, and operating patterns that raise the bar beyond your immediate team. Build models, recommenders, ranking systems, and decision logic that help players discover the right champions, builds, modes, content, and return paths based on their needs and context.
Estimation nette
Salaire non indiqué
* Estimation avant autres retenues (assurance santé, 401k, impôts locaux). Ce n'est pas un conseil fiscal.
Chiffres de l'année fiscale 2026. Sources :
Salary
Not listed
Job Type
full_time
Location
Los Angeles, CA
Industry
Software Engineering